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Due to issues some were having with V3.2.0.9, I've released a newer version 3.2.1.0.
I've had to have a bit of a guess as to what the problem might be, so I hope I've guessed right.
Based on the fact that the app worked fine with low users and started to use resources as more users joined in, I decided it must be some kind of buffer issue. Meaning that the app couldn't keep up with the amount of data it was receiving from multiple users, but was fine with a few users.
As such, I've made a number of changes to how SimCom X process received data.
Data should now be handled and dealt with quicker, leaving room for more data to come in.
I hope I've guessed right.
As always, if you have any issues, let me know so that I can try and resolve them.
If I don't know about issues, I can't fix them.
Also, let me know if things have improved, so I know the fix worked.
Enjoy!